Ideas, experiments, and lessons from building across software and physical systems. Click a post to read it.
Building a 100-Player Browser Game for OpenAI Buildweekopen ↗
Past the midpoint of OpenAI Buildweek. My project holds 100 simultaneous players in one shared world, in the browser, on a C++ authoritative server.
Game DevelopmentNetworkingWeb
Two Agents, One Game Engine: Fable 5 vs GPT 5.6 SOLopen ↗
I ran two frontier coding agents head-to-head on the hardest build I know: a from-scratch 3D multiplayer engine with a strict binary wire budget. One is a senior engineer. One is a principal.
AIAgentsGame DevelopmentNetworking
Straight Lines in Latent Spaceopen ↗
Temporal straightening for latent planning: regularize the curvature of latent trajectories and gradient-based planning gets dramatically more stable. The leverage is in the representation, not the planner.
AIWorld ModelsRoboticsResearch
The npm Supply Chain Is a Standing Riskopen ↗
Three npm compromises in a matter of weeks: a stolen Nx publish token, the chalk/debug crypto-stealer, and the self-propagating Shai-Hulud worm that reached CrowdStrike's packages. Lock your upgrades.
SecuritySupply ChainJavaScript
Posing Robots in the Browser: URDF and MJCF on the Webopen ↗
AxisLab: view, pose, and physically simulate robot models in the browser. URDF and MJCF, real MuJoCo compiled to WebAssembly. Policy playback was the roadmap. It shipped.